Super Mario, Sexuality and Power
Objectifying this video game puts in the limelight how polarized relationships can be.
If you think about it, the player has all the power in the story. He can control Mario physically and psychologically (as Mario is amoral which means he does not respect any moral and ethical code). This does not mean Mario is an evil character, it means he is neither good or evil. He is meant to be good because the system and the player are goal-oriented. But what do you know about Bowser’s story?
Sure he looks as devilish powerful character. And Peach does not seem happy with him. But if Mario keeps on collecting every coin of his kingdom, maybe there is a reason he gets mad and angry and considers Mario as the enemy.
Peach is the crucial character in Super Mario. She needs to be rescued and appears at the same time as the reward.
Mario saves her and, as a result gets her.
The metaphor of the flag rising down let the most thoughtful players imagine the rest of the story.
All of this combined echo with Peach’s name itself which is sexually explicit.
If you think about Super Mario’s game form other characters’ points of view, you suddenly realize this game has subtle meanings regarding sexuality and relationships in general.
Peach waits for Mario coming. The little man (representing a child compared to Bowser), embodies the accomplishment of Oedipe’s fantasy.
The turtles serving as objects to jump higher or to kill monsters appear as instruments enabling the human to expand his abilities.
Mario uses his technique, activated by the user (jumping, throwing) or the system (running), to reach his goals.
But is it his goal? Or is it the player’s goal?
If there are lessons to be learned from Mario, it is the following:
Why do you do what you do? In life, are you a character or are you a player?